G5 Continuous Glucose monitoring receiver


 
 

Role

Interaction Designer

I was teamed with a visual designer; we shared responsibilities conducting ideation, lo-fi sketching, hi-fidelity mockups, and prototyping. 

Teams collaborated with: software development, marketing, usability testing, content, technical support, and regulatory.

Project timeline: 11 months

Overview

Continuous Glucose Monitoring (CGM) provides continuous insight into glucose levels throughout the day and night. The device displays information about glucose direction and speed providing users additional information to help with their diabetes management. 

 
 
 
CGM System DIagram.png
 
 

The CGM System consists of three parts:

  • a small sensor that measures glucose levels just underneath the skin

  • a transmitter that fits onto the sensor and sends data wirelessly to your display device

  • a small receiver or compatible smart device that displays real-time glucose information

The CGM also provides customizable alerts to warn the wearer of approaching glucose highs and lows. 

 
 

Problem

The Dexcom G5 receiver is planned for obsolescence, and will be replaced with a new unit that will feature a touchscreen interface. Since the user interactions are different from a d-pad interface to a touchscreen, the UI needed to be redesigned to work with a new display.  

 
G5-Receiver.jpg
 
 
 

Challenges

Designing for a small screen is challenging, but I enjoyed the journey in trying to figure out what works, what doesn't work, and "out of scope". With a small touchable display screen brings a lot of what-if questions/scenarios about accidental touches and "pocket-dialing"?  Are the buttons the right size and in the right place? Can it be as feature rich as the mobile app? To counteract these scenarios there were plenty of cycles to produce wireframes, prototypes, usability tests to test designs with users until a solution was found, or if there was enough data to push back on a feature.

 
 

Process

With the addition of the G5 mobile app to the CGM system, it was believed that many users would gravitate to their smartphone using the receiver less. For the small amount who would primarily use the receiver, it was likely an older demographic of whom is not tech savvy nor use a smartphone. This was the persona we designed for.

Our goal was to design a compact version of the G5 mobile app, and apply the new Dexcom brand styling to be consistent with their existing products and services. Using the G5 app as the guide for intended look and feel we discovered that there would be many design compromises due to the smaller display size (240x320). This meant leveraging the receiver legacy design or creating something new.

G5+App=Scout.png

Despite the new hardware we were designing for, this was essentially a re-skin design project. With that in mind our design team took the existing architecture and screen flow to brainstorm ideas on what the touchscreen experience for the user should be, and how to integrate new features into the architecture. We prioritized features on what was feasibly in scope and sketched out designs and workflows to prototype and test with users.

 
 

Solution

The final layout is a hybrid of the new mobile app and legacy receiver.  When technical restraints blocked desired interactions, I worked with the lead developer to find the best compromise.  The result was a new receiver interface that passed usability tests, meets FDA standards, and matches new brand styling.

 
 

Result

The new receiver released in early 2017 with a limited launch, and full release in Q4. Dexcom now has a complete CGM system with consistent branding across both platforms. Users who navigate between the mobile app and receiver will have the same core experience.

700x510_TopView_Phone-1-2.png
 

Screen Comparisons

Home Screen

 

Before

EGVInRangeDisplayTest.png

After

S_30.png
 
 

Problem

Home screen layout was inconsistent with new branding style

Solution

Matched G5 mobile app look and feel, and is consistent with new branding


Calibration Input

Before

ScreenEnterBGEntry.png

After

S_126B.png

Problem

New users had trouble understanding what to do. "Enter BG" was misunderstood. 

Solution

Added instructional text and retitled screen to "Calibrate" to be more clear on what is needed.


Error Screen

Before

PowerAberrationDisplayTest.png

After

S_180_Summative.png

Problem

Users didn't understand error states and contacted customer support for help. "???" indicator is often misunderstood.

Solution

Added modal style indicator that is more clear about what's happening, what to do, and choice for more information.


Glucose Notifications

Before

Screen Shot 2014-07-30 at 8.png

After

S_73.png

Problem

Screen size was too small to properly explain notification

Solution

New display size allows the room to add more text to explain alert better and add graphic to emphasize it's importance.


Calibration Notifications

Before

CalibrationRequired.png

After

S_112_Updated_032217.png

Problem

Calibration notification with blood drop image was not received well with first-time users. 

Solution

Added content to explain notification and give user option to calibrate now or later.